Throughout the years, the gaming industry has been under the influence of many trends. Nowadays, most game development companies are creating new titles based on recent games that managed to achieve significant popularity numbers. However, all this industry shift began with an MMORPG (Massively Multiplayer Online Role-Playing Game) genre which single-handedly revolutionized gaming.
Furthermore, this genre showed that if a particular game is super popular, there are plenty of space for other developers to make their own take on it. In 2000, the MMO games market was taking its first steps with the development of Everquest, LineAge or the game that brought the genre to the masses, World of Warcraft. Next thing you know, MMORPG games started popping up all over the place.
However, like most gaming trends it wore off over time, giving way for other genres to rise. The mantle was then passed on to another MMO genre, currently known as MOBA. MOBA ditched the time-consuming player progression model honed in MMORPG and introduced a game format which can be played, through its entirety, in a course of an hour. A mod for then-popular RTS Warcraft 3 called Dota was first of the kind. Riot games followed up with League of Legends, Valve created Dota 2, HiRez created Smite, and so on. All of these titles are popular to this day.
The most recent example of shifting trends and new developers jumping the hype train is, of course, the battle royale format. In 2017, a new kind of MMO games emerged and surprised the players across the globe with a unique take on the survival genre. Playerunknown's Battlegrounds quickly became a worldwide phenomenon offering thrilling online battles for one's own survival. Naturally, other studios started to capitalize on its success and such games as Fortnite and Apex Legends followed shortly after.
According to data provided by Eneba digital games store, the trend of players looking for games that are similar to a particular title is most obvious with almost all MMO games. There are a few key reasons for it.
Shocker, right? Most popular MMO games have huge audiences with millions of players. When a certain part of this audience gets tired of a particular game they start looking for alternatives. That's where the second point comes in...
Most players play games not just because they're fun, but because they want to feel a sense of belonging. MMO games provide communities of like-minded people and when a shift of gaming trends happen, players are easily influenced to try some other game that is popular among their friends.
The power of the internet made sure that you'd always be connected and notified on what your friends are currently playing. it's always more fun to play games with friends, so instead of buying some other single-player games, people are more inclined to try the game they can play together.
A lot of game developers know all of this and always strive to create games that could capitalize on these three points. In fact, if you've been following the gaming industry for a while, you might've noticed that the majority of innovation in our industry comes precisely from MMO games. Or all of this might as well be an illusion created by the masses.
Now, who wants to play some AutoChess?